Friday, December 5, 2008

Teenage Riot Part 2

Okay... I'm just going to have to stick with the young people/teenage theme here because I keep finding the coolest stuff. I know that either you or your kids will want some of these great products. Why, because
I want them!!! One thing that really stands out for me about nonprofitshoppingmall.com and their list of retailers, is the broad range of demographics it covers. This is great because now EVERYONE has the opportunity to find something perfect for them at the 'mall' AND be a philanthropist while they define their style! With that said I
am so happy to have discovered KARMALOOP.com. I wish I had found them months ago when I was desperately shopping for warm and affordable clothing for my upcoming New York trip. The street culture clothing that the site is known for has a lot of great cuts, fresh styles and recycled fashions...all with a junior market price tag. So with winter here I thought I would focus on some warm street clothing perfect for any major city. I am loving the OBEY line this season. Found a few things that are certainly must-haves! Check em out...



The Obey Peace Bomber Scarf in Red + Blue
$22.00


The Obey Cape Town Hooded Cape
$128.00


The Warren Down Jacket in Purple
$158.00


The Obey No Direction M65 Jacket
$132.00
PU coated fleece, m65 military style fleece jacket with a zip out hood.
Vox Humana Sir Frenchy Card Holder + King Shake Card Holder $15.00

I also thought I'd give all the parent's of teenagers a hint for which is the hottest new computer game . I've consulted with my teenage pals and Mirror's Edge got the approval! I think it looks amazing too, but what do I know... $59.99

'Innovation is risk, and
Mirror's Edge puts everything on the line. In the opening cinematic, lithe protagonist Faith tells us of the Flow, the way that Runners -- information couriers in the game's sterile, totalitarian metropolis -- see the city. "Rooftops become pathways and conduits, possibility, and routes of escape. The Flow is what keeps us running, keeps us alive." While narrative in its delivery, her sentiment echoes the design aspirations of Mirror's Edge, a first-person adventure like no other where the world is viewed as more than a shooting gallery or a tactile means to an end.

It gets things very right very early, distilling its first-person platformer ambitions into a very manageable control scheme. One button stands in for all "up" actions -- jumping, hurtling over obstacles, scuttling up vertical surfaces, and pulling Faith onto ledges -- while another is for all "down" actions: sliding under pipes, ducking into vents, and tucking and rolling out of dangerously high jumps. It's a sublimely simple setup and allows for the level design to take center stage. Once you're familiar with Faith's abilities and their limitations -- imparted through a much-needed tutorial -- it's easy to see potential routes through the world.

As the setting and story establish themselves, you receive plenty of reasons to run. And Mirror's Edge is simply at its best when you're doing so -- the game subtly funnels you through its environments, and the visceral momentum of running communicates a need to keep going. Seeing Faith's hands and feet in her field of vision (when appropriate) and the physicality of her animations -- like throwing her weight into opening doors and picking up speed as she runs -- goes a long way toward conveying that same urgency.'

Nick Suttner


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